About the game

On your journey through a dead forest, your wagon wheel cracks against a sharp rock on the side of the road. Stranded, you start walking forward, searching for any help that might be near by. Eventually, you find yourself in front of a graveyard with a large tower in the distance. Perhaps someone further might be able to assist you? The only way to find out is to enter the graveyard and see if there's anyone around...

Authors Note

Originally, I had started working on this game as a way to get more familiar with Unity. Legend of Zelda has always been one of my favorite games, and it seemed like a great way to figure out how to build a game since I was already deeply familiar with what a Zelda game is. Eventually, piece by piece, I had something that almost looked like a Zelda game! After a while I set this project down and moved onto other games, but the "Finish Your Game" jam seemed like a great opportunity to pull in some of the systems I have built in Unity for other games to polish this one out.

It's still a work in progress, but rather than let this sit on my hard drive never seeing the light of day, I wanted to get this up on my itch page, even if it's still using the original Zelda placeholder sprites! I hope you enjoy my take on a simple Zelda-like.

Controls

Currently, this game only supports a keyboard as a controller.

KeyAction
WASD or Arrow Keys
Move Player
zAttack
xAction (Read Dialog, open chests)

The Team

TeamRoleTwitter
Brian Cain
Programming, Level Design, Art
brian_cain
Casey Frantum
Music and Sound Effects
caseyfrantum
Mark Nerys
Custom background and NPC Art
marknerys
About Art

The majority of the art in this game was taken from Link's Awakening DX and Oracle of Ages. I make no claim that this art is my own. It has been used for educational purposes for learning game development.

Development log

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