PocketQuest II: Beta Gold

After narrowly escaping the clutches of THE CREATOR, our hero finds themselves in a grassy field wondering what happens and how they got there.

About PocketQuest

This early preview is a work in progress sequel to  PocketQuest. It was made during the PIGSquad 9th Anniversary STAY AT HOME jam.  Instead of using RPGMaker, this time Unity is the engine behind this game.

How to Play

Overworld

  • Action/Interact/Dialog Progress: Ctrl Button
  • Movement: Arrow Keys

Battle

  • Action Select: Mouse Click

The Team

  • Brian Cain - Programming and Design, Dialog
  • Casey Frantum: Music and Sound Effects, Story/Dialog
  • Cory Buckley: Box and Title Screen Art and Animation
  • Will Lewis: Monster Art and Design

If you'd like to check out PocketQuest 1, you can find that over on its own itch page!


StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorBrian Cain ๐ŸŒ€
GenreRole Playing
Made withUnity
Tagsdemo, Parody, pokemon, Unity

Development log

Comments

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(+1)

Characters look great!

(+1)

I had a mini-existential crisis when the game kept telling me I couldn't do anything until I had a pocket monster. It was an interesting head-space to be in. Was relieved when I found the large rat, but I imagine who I would have become without that.

Cute game with some solid potential. The overworld music wasn't my cup of tea but awesome work!